| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +4 |
| DEX | 20 | +5 | +10 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 16 | +3 | +3 |
| WIS | 14 | +2 | +7 |
| CHA | 22 | +6 | +11 |
💫 Innate Spellcasting (Charisma-based)
Spell Save DC 19, +11 to hit
Wendy can innately cast the following spells:
At will: minor illusion, charm person, mirror image
3/day: hypnotic pattern, misty step, phantasmal force
1/day: mislead, wall of force
🪞 Mirror Clone (Recharge 5–6)
As a bonus action, Wendy creates 2 illusory duplicates that move and act like her (mirror image style). When a creature targets her with an attack or spell, roll a d20. On a roll of 6 or higher (then increasing each time), the attack hits a clone instead. Each clone has 1 HP and dissipates when hit.
🌀 Ring Warp (3/day)
Wendy throws a giant ring on the ground or in the air. She and up to two willing creatures can teleport to any visible location within 60 feet.
🎯 Multiattack
Wendy makes two attacks with her Magic Rings.
Magic Ring Slam (Melee or Ranged Weapon Attack)
+10 to hit, reach 10 ft. or range 30 ft., one target.
Hit: 18 (3d8 + 5) force damage.
If the target fails a DC 17 Strength saving throw, they are pushed 15 feet and knocked prone.
💔 Legendary Actions (3/turn)
Wendy can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn.
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Glamour Blink: Teleport up to 20 feet to a space she can see.
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Taunting Echo: Forces a creature that can hear her within 60 feet to make a DC 19 Wisdom saving throw or have disadvantage on its next attack or saving throw.
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Bouncing Ring (Costs 2): A magic ring bounces across the battlefield in a 20-ft line. Each creature in the line must make a DC 17 Dex save or take 4d8 force damage and be knocked back 10 feet.
Lair and Lair Actions
🔥 Floor Hazards & Features
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Glamor Fog: All creatures not immune to charm have disadvantage on Perception checks while within the fog. (All three stages)
Initiative 20/10:
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Audience of Shadows: Illusions of a cheering crowd cast Vicious Mockery (DC 17 Wis save, 2d4 psychic) on random players each round during the boss fight.
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Disco Trap Tiles: Random sections of the floor light up. Step on a red one = Dex save DC 15 or take 3d10 force and fall prone.
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