Armor Class
14
Hit Points
16
(6d6)
Speed
30 ft.
STR
14
(+2)
DEX
11
(+0)
CON
10
(+0)
INT
6
(-2)
WIS
10
(+0)
CHA
12
(+1)
Saving Throws
CON +2
Senses
Passive Perception 10
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Overgrow: This Pokémon doubles its STAB bonus when it has 25% or less of its maximum health.
Leaf Guard (Hidden): This Pokémon does not suffer from any negative status ailments in harsh sunlight.
Weaknesses: Fire, Ice, Poison, Bug, Flying
Resistances: Water, Electric, Grass, Ground
Actions
Growl (Normal)
You target a creature with an intimidating growl. The creature must make a WIS save against your Move DC. On a fail, it adds -1 to any attack it makes for the duration. This modifier can be stacked if it fails multiple growl saves, up to a maximum of -5.
Range:100ft
Duration:1 minute Time: 1 action
Move Power: CHA, STR
Tackle (Normal)
You rush forward and slam into a creature. Make a melee attack roll against a target, doing normal damage on a hit. Role 1d6
Dur.: Instantaneous
Time: 1 action
Move Power: STR, DEX
Description
A sweet aroma gently wafts from the leaf on its head. It is docile and loves to soak up the sun's rays.
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