One With Death. Whenever the Bone Faerie would take necrotic damage, they instead regain HP equal to half the damage dealt
Night Stalker. If the Bone Faerie lands a surprise attack while invisible or in total darkness, they deal maximum damage with the attack
Fey. The Bone Faerie cannot be put to sleep magically or charmed in any way
Innate Spellcasting. The Bone Faerie can innately cast the following spells (DC 17):
At Will: Knock, Silence
3/day: Invisibility
1/day: Circle of Death
Multiattack. The Bone Faerie uses its Fear of the Dark Fey, then makes two claw attacks and one bite attack
Fear of the Dark Fey. All creatures of the Bone Faerie’s choice within a 30 foot radius of them must make a DC 17 Wisdom Saving Throw or be frightened for the next minute. Every round, a creature can remake the throw, ending the effect on a success. After a success a creature is immune to this fear for 10 minutes. Small cats are not affected by this
Claw. Melee Weapon Attack, reach 5 ft, one target. +8 to hit. On a hit, deal 8 (1d10+3) Magical Slashing damage and 14 (4d6) Necrotic Damage
Bite. Melee Weapon Attack, reach 5 ft, one target. +8 to hit. On a hit, deal 12 (2d8+3) Magical Piercing damage and 22 (4d10) Necrotic Damage
Gaze of the Bone Collector (5-6 Recharge). The Bone Faerie targets any creatures that can see it that it can see as well. All of the targets must make a DC 17 Constitution Saving Throw or take 36 (8d8) Necrotic Damage.On a successful save, a creature takes half damage and has no affect to its strength. On a failed save, they gain disadvantage on all strength based checks for the next day. Small cats are also immune to this ability
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