Medium Humanoid (Any Race), Any Alignment
Armor Class 17 (half plate)
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR
16 (+3)
DEX
16 (+3)
CON
15 (+2)
INT
10 (+0)
WIS
13 (+1)
CHA
8 (-1)
Saving Throws STR +5, DEX +5
Skills Athletics +7
Senses Passive Perception 13
Languages Any one language (usually Common)
Challenge 3 (700 XP)
Proficiency Bonus +2
Actions

Multiattack. The spearman makes two melee attacks.

Shortsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Spear. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft, one target. Hit: 6 (1d6 + 3) piercing damage or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack.

Bonus Actions

Shield Bash. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) bludgeoning damage.

Disengage. The spearman takes the disengage action.

Description

Vanguard Spearman serve as Aurelion's fast-moving spearhead within the Vanguard doctrine—shock troopers and skirmishers deployed to strike hard, strike fast, and destabilise enemy lines. Clad in lightweight plate and armed with a shortsword, shield, and spear, they fight with a brutal mix of discipline and aggression. Forged through gladiatorial duels and hardened in tactical raids, they excel in ambushes, flanking assaults, and targeted breakthroughs.

Their training emphasises mobility, close-quarters domination, and reaction-based defence—often shoving opponents off balance before delivering decisive strikes. In ambushes, they prefer to engage in melee immediately, overwhelming foes with sheer force. When surprise is lost or the enemy holds a defensive position, they hurl their spear to soften the target before charging in with sword and shield.

Monster Tags: NPC

Habitat: Urban

Jager824

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