Multiattack. The spearman makes two melee attacks.
Shortsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Spear. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft, one target. Hit: 6 (1d6 + 3) piercing damage or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack.
Shield Bash. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) bludgeoning damage.
Disengage. The spearman takes the disengage action.
Description
Vanguard Spearman serve as Aurelion's fast-moving spearhead within the Vanguard doctrine—shock troopers and skirmishers deployed to strike hard, strike fast, and destabilise enemy lines. Clad in lightweight plate and armed with a shortsword, shield, and spear, they fight with a brutal mix of discipline and aggression. Forged through gladiatorial duels and hardened in tactical raids, they excel in ambushes, flanking assaults, and targeted breakthroughs.
Their training emphasises mobility, close-quarters domination, and reaction-based defence—often shoving opponents off balance before delivering decisive strikes. In ambushes, they prefer to engage in melee immediately, overwhelming foes with sheer force. When surprise is lost or the enemy holds a defensive position, they hurl their spear to soften the target before charging in with sword and shield.
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