Small Dragon (Water), Lawful Good
Armor Class 16 natural
Hit Points 24 (5d8 + 10)
Speed 30 ft., Fly 30 ft., Swim 30 ft.
STR
14 (+2)
DEX
10 (+0)
CON
14 (+2)
INT
10 (+0)
WIS
15 (+2)
CHA
16 (+3)
Saving Throws DEX +2, WIS +4
Skills Perception +4, Stealth +2
Damage Immunities Cold
Senses Darkvision 60 ft., Passive Perception 14
Languages Draconic Draconic
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Amphibious. The dragon can breathe air and water.

Poisoning Resistance. The dragon has advantage on saving throws against being poisoned.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2)

Forcewave Breath. The dragon exhales glowing magical water in either a 15-foot cone or a 20-foot long, 5 ft wide line. Each creature in that area must make a DC 12 Dexterity saving throw, taking  (2d4) bludgeoning damage plus  (2d4) force damage on a failed save, or half as much on a successful one.

Habitat: Underwater

fightcat1809

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