Armor Class
16
natural
Hit Points
24
(5d8 + 10)
Speed
30 ft., Fly 30 ft., Swim 30 ft.
STR
14
(+2)
DEX
10
(+0)
CON
14
(+2)
INT
10
(+0)
WIS
15
(+2)
CHA
16
(+3)
Saving Throws
DEX +2, WIS +4
Skills
Perception +4, Stealth +2
Damage Immunities
Cold
Senses
Darkvision 60 ft., Passive Perception 14
Languages
Draconic Draconic
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Amphibious. The dragon can breathe air and water.
Poisoning Resistance. The dragon has advantage on saving throws against being poisoned.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2)
Forcewave Breath. The dragon exhales glowing magical water in either a 15-foot cone or a 20-foot long, 5 ft wide line. Each creature in that area must make a DC 12 Dexterity saving throw, taking (2d4) bludgeoning damage plus (2d4) force damage on a failed save, or half as much on a successful one.
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