Ember-Touched Weapons. Whenever the Cinderkin hits with a weapon attack, the attack deals an extra 1d4 fire damage.
Ritual Resilience. The Cinderkin has advantage on saving throws against being frightened.
Multiattack. The Cinderkin makes two attacks with its spear.
Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target.
Hit: 7 (1d6 + 2) piercing damage.
Flame Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 5 (1d4 + 2) slashing damage + 3 (1d4) fire damage.
Battle Resurgence (1/Day). The Cinderkin regains 7 (1d8 + 2) hit points.
Ember Riposte
When a creature within 5 feet hits the Cinderkin with a melee attack, the Cinderkin can use its reaction to make one melee attack with its Flame Dagger against that creature, and if that attack hits, it deals an additional 1d4 fire damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A Cinderkin stands around 6 feet tall with mottled ash-gray skin and glowing ember-red eyes that flicker when they wield tribal magic. Clad in soot-stained leather armor and bearing scorch-marked spears, their braided black hair is threaded with smoldering bone beads, and faint tribal firebrands glow along their arms and chest.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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