Small Humanoid (Goblinoid), Typically Neutral Evil
AC 17    Initiative +2 (12)
HP 21 (6d6)
Speed 30 ft.
Mod Save
STR 10 +0 +0
DEX 15 +2 +2
CON 15 +2 +5
Mod Save
INT 17 +3 +8
WIS 10 +0 +5
CHA 10 +0 +4
Skills Arcana +4, Stealth +6
Resistances Thunder
Immunities Charmed
Senses Darkvision 60 ft.; Passive Perception 9
Languages Common, Goblin
CR 4 (XP 1,100; PB +2)
Actions

 

Arcane Bolt 

one target +8 to hit  10(2d12) force damage.

SPELL CASTING

once a day levitate , fire ball, suggestion, thunder wave

at will  mage hand,  mend,  

Bonus Actions

Nimble Escape. The goblin takes the Disengage or Hide action.

Reactions

Redirect Attack. Trigger: A creature the goblin can see makes an attack roll against it. Response: The goblin chooses a Small or Medium ally within 5 feet of itself. The goblin and that ally swap places, and the ally becomes the target of the attack instead.

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillPlanar (Acheron)Planar (Feywild)Underdark

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