Armor Class
12
Natural armor
Hit Points
52
(7d10 + 14)
Speed
30 ft., Swim 30 ft.
STR
18
(+4)
DEX
10
(+0)
CON
15
(+2)
INT
3
(-4)
WIS
6
(-2)
CHA
4
(-3)
Damage Resistances
Poison
Damage Immunities
Necrotic
Condition Immunities
Poisoned
Senses
Darkvision 30 feet, Passive Perception 13
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Amphibious. Crabulon can breathe air and water.
Actions
Claw slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.
Legendary Actions
Crabulon can take 1 legendary actions, choosing from the options below. Legendary actions can be used at a time and only at the end of another creature's turn.
Spores: Each creature within 5 feet of Crabulon must succeed on a DC 13 Wisdom saving throw, or enter a state of "hallucinogenics", until the creatures next turn the creature's attack rolls have disadvantage and attack rolls against the creature have advantage.
Description
Corpse of a gigantic crab animated back to life by blue spores and mushrooms
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