Large Beast, Chaotic Neutral
Armor Class 12 Natural armor
Hit Points 52 (7d10 + 14)
Speed 30 ft., Swim 30 ft.
STR
18 (+4)
DEX
10 (+0)
CON
15 (+2)
INT
3 (-4)
WIS
6 (-2)
CHA
4 (-3)
Damage Resistances Poison
Damage Immunities Necrotic
Condition Immunities Poisoned
Senses Darkvision 30 feet, Passive Perception 13
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Amphibious. Crabulon can breathe air and water.

Actions

Claw slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.

Legendary Actions

Crabulon can take 1 legendary actions, choosing from the options below. Legendary actions can be used at a time and only at the end of another creature's turn.

Spores: Each creature within 5 feet of Crabulon must succeed on a DC 13 Wisdom saving throw, or enter a state of "hallucinogenics", until the creatures next turn the creature's attack rolls have disadvantage and attack rolls against the creature have advantage.

Description

Corpse of a gigantic crab animated back to life by blue spores and mushrooms

Monster Tags: undead

Habitat: SwampUnderdark

TomatoSoupCans

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