Armor Class 18 (Spellwoven Robes, Staff of Power)
Hit Points 113 (15d6 + 60)
Speed 30 ft.
STR
20 (+5)
DEX
14 (+2)
CON
18 (+4)
INT
15 (+2)
WIS
14 (+2)
CHA
18 (+4)
Saving Throws CON +9, CHA +9
Skills Athletics +10, History +7, Intimidation +9, Persuasion +9, Survival +7
Damage Immunities Cold
Senses Darkvision 60, Passive Perception 12
Languages Common, Giant, Winter Wolf
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Metamagic. Zidhor has access to the following Metamagic options: Empowered Spell, Subtle Spell, and Twinned Spell. He has 15 sorcery points to spend on these abilities

Soul of Lost Ostoria. When casting Armor of Agathys, Hold Person, or Ray of Frost, he gains 4 THP. If it’s Armor of Agathys it's THP is increased by 4

Rage of Fallen Ostoria (1/day). His size increases to large, and his HP and maximum HP increase by 15. He gains a +5 to reach, his speed increases by 5 feet, gains advantage on Strength based rolls, and adds 4 to melee damage rolls. This transformation lasts one minute

Spellcasting. Zidhor is a 15th-level spellcaster. His spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). Zidhor the has following sorceror spells prepared:
Cantrips (at will): Fire Bolt, Mage Hand, Mending, Minor Illusion
1st level (4 slots): Disguise Self, Thunderwave, *Armor of Agathys, *Ray of Frost
2nd level (3 slots): Misty Step, Darkvision, *Hold Person
3rd level (3 slots): Fear, Fireball
4th level (3 slots): Banishment, Polymorph
5th level (2 slots): Cone of Cold, Dominate Person
6th level (1 slot): Circle of Death, Eyebite
7th level (1 slot): Etherealness, Plane Shift
8th level (1 slot)

Spellcasting (Staff of Power)(20 Charges). The staff of power regains 2d8+4 charges daily at dawn. Zidhor can expend 1 charge on a melee hit to deal an extra 1d6 force damage to the target. You may also cast the following spells from it, using your spell save DC and spell attack bonus: Cone of Cold (5 charges), Fireball (5th level, 5 charges), Globe of Invulnerability (6 charges), Hold Monster (5 charges), Levitate (2 charges), Lightning Bolt (5th level, 5 charges), Magic Missile (1 charge), Ray of Enfeeblement (1 charge), and Wall of Force (5 charges)

Actions

Staff of Power. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 11 (1d8 + 7) Magical Bludgeoning damage or 15 (1d8+11) Magical Bludgeoning damage when using Rage of Fallen Ostoria. 

Retributive Strike. Zidhor can use an action to break his staff over his knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius Sphere centered on it.
He has a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If he fails to avoid the effect, he takes force damage equal to 16 x the number of Charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of Origin, as shown in the following table. On a successful save, a creature takes half as much damage.
Distance from Origin — Damage:
10 ft. away or closer — 8 x the number of Charges in the staff
11 to 20 ft. away — 6 x the number of Charges in the staff
21 to 30 ft. away — 4 x the number of Charges in the staff

Description

Zidhor Vlutmalog Xagvar is a half-frost giant sorceror, born an raised among the northern barbarian tribes. He quickly learned to use his powers, and slew his tribe for their hate of Giantkind. After hearing of Artus Kimber and the Ring of Winter, he set off to try to retrieve it, believing that he could become the rightful heir to the throne of Jötunheimr and rule at the top of the Ordening, raising his frost giant brethren to the top and ruling them as the All-Father's right hand. He has gained the knowledge he needs to crush most all in his way, with his high-level Armor of Agathys alone discouraging most attackers and his Rage of Fallen Ostoria to take care of those that remain. He carries a Staff of Power, but rarely uses it for spells, using it mainly for melee combat and as a failsafe incase something goes horribly wrong. He is most likely to be found tracking Artus Kimber through the north around Ten Towns with a Blod stone.

Monster Tags: NPC

Unknown_Blu

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