Medium Undead, Neutral Evil
Armor Class 12 armor
Hit Points 85 (9d10 + 12)
Speed 25 ft.
STR
13 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
4 (-3)
Saving Throws WIS +0
Damage Resistances Acid
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60ft, Passive Perception 8
Languages understands the languages it knew in life but can't speak.
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

undead fortitude. If damage reduces the zombie to 0 hit points, t makes a Constitution saving throw with DC of 5+ the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

 

Actions

Slam Melee Attack. Melee Weapon Attack: +3 to hit, reach 5 ft., # target. Hit: 4 (1d6 + 1) bludgeoning damage. 

Acid Ranged Attack. Ranged Weapon Attack: +6 to hit, range 10 ft wide spray., multiple targets. Hit: 16 (4d6 + 6) Acid damage.

Description

Acid Zombie: The Acid Zombie is very danger's  even for being slow moving, those caught in the Zombie's Acid spray don't get to run another day

Monster Tags: undead

Zinc_Treeweaver

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