Armor Class
12
armor
Hit Points
85
(9d10 + 12)
Speed
25 ft.
STR
13
(+1)
DEX
6
(-2)
CON
16
(+3)
INT
3
(-4)
WIS
6
(-2)
CHA
4
(-3)
Saving Throws
WIS +0
Damage Resistances
Acid
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60ft, Passive Perception 8
Languages
understands the languages it knew in life but can't speak.
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
undead fortitude. If damage reduces the zombie to 0 hit points, t makes a Constitution saving throw with DC of 5+ the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Slam Melee Attack. Melee Weapon Attack: +3 to hit, reach 5 ft., # target. Hit: 4 (1d6 + 1) bludgeoning damage.
Acid Ranged Attack. Ranged Weapon Attack: +6 to hit, range 10 ft wide spray., multiple targets. Hit: 16 (4d6 + 6) Acid damage.
Description
Acid Zombie: The Acid Zombie is very danger's even for being slow moving, those caught in the Zombie's Acid spray don't get to run another day
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