Armor Class
15
(leather armor, shield)
Hit Points
6
(2d6 - 1)
Speed
30 ft.
STR
8
(-1)
DEX
14
(+2)
CON
8
(-1)
INT
12
(+1)
WIS
8
(-1)
CHA
8
(-1)
Skills
Stealth +6
Senses
Darkvision 60 ft., Passive Perception 9
Languages
Common, Goblin
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Actions
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Spellcasting. The Goblin Mage is a 1st-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 11, +3 to hit with spell attacks). It has the following wizard spells prepared:
Cantrips (at will): Fire Bolt, Mage Hand, Shocking Grasp
1st level (2 slots): Burning Hands, Magic Missile, Shield
Description
Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.
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