Medium Humanoid (Elf), Typically Lawful Evil
Armor Class 20 (Full Plate)
Hit Points 143 (26d8 + 26)
Speed 30 ft.
STR
12 (+1)
DEX
15 (+2)
CON
13 (+1)
INT
18 (+4)
WIS
18 (+4)
CHA
18 (+4)
Saving Throws DEX +6, CON +5, WIS +8
Skills Deception +7, History +7, Intimidation +7, Survival +7
Damage Resistances Radiant
Condition Immunities Frightened
Senses Darkvision 60 ft., Passive Perception 14
Languages Celestial, Common, Elvish
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Fey Ancestry. The Inquisitior has advantage on saving throws it makes to avoid or end the charmed condition on itself, and magic can’t put it to sleep.

Unusual Nature. The Inquisitior doesn’t require sleep.

Actions

Multiattack. The Inquisitor makes Three Sun Blade or Longbow attacks.

Sun Blade. Magical Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage when used with two hands, plus 14 (4d6) radiant damage.

Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 14 (4d6) radiant damage.

Spellcasting. The elf casts the following spell, using Wisdom as the spellcasting ability:

At will: alarm

At will/ sending

2/Day banishing smite

4/day: teleport

 The Enemy Gets Nothing. If the Inquisitor Knows he is going to lose in a battle and cannot escape, rather than being captured the Inquisitor will destroy themselves in a blast of Radiant energy. Any creature in a 25 foot sphere centered on the Inquisitor must make a DC 16 Dex Saving Throw, Taking 5D12 Radiant Damage or half as much on a successful save. The Inquisitor and any equipment they were carrying are destroyed after using this ability

 

 

Bonus Actions

As a bonus action the Inquisitor can use the sending spell to contact other Inquisitors who are not near by or to any astral elves who may be assisting in the current objective, often times they will use this ability to call in Astral Elves Spell Jamming a Star Moth near by for a quick getaway, to call in backup, or to pursue escaping targets

Reactions

When the Inquisitor is attacked but not knocked prone or incapacitated they can use their reaction to cast the Sending spell as a bonus action

Description

An astral elf Inquisitor has one job, to make sure there is no resistance or rebellion against the emperors will. Often clad in white and gold armor bearing the Imperial Crest of the Xaryxian Empire. Inquisitors are loyal only to the Emperor Himself (or Herself) and to the Inquisitorious organization. In keeping with their positions all Inquisitors are given a SUN BLADE in place of a long sword to represent their affiliation and status with the Xaryxian empire


 

Previous Versions

Name Date Modified Views Adds Version Actions
12/8/2022 7:12:00 PM
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0
1
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5/4/2025 5:48:04 AM
99
23
2
Coming Soon
The_Ace_of_Diamonds665

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