Tail Spike Regrowth. The aerosaur has twenty-four tail spikes. Used spikes regrow when the aerosaur finishes a long rest.
Grasping Bite On a successful bite attack, the aerosaur automatically attempts to grapple the target. On a failed save - Strength (Athletics) or Dexterity (Acrobatics) check DC 15, the target is grappled. The aerosaur can fly it's normal speed with a target. If the aerosaur hasn't used it's movement, it will move 50 feet into the air - the next turn it will drop the target dealing 1d6 per 10 feet of fall. The aerosaur will never carry an adventurer higher than 50 ft.
Multiattack. The aerosaur makes three attacks: one with its bite and two with its claws or three with its tail spikes.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Tail Spike. Ranged Weapon Attack: +5 to hit, range 100/200 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
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