| Mod | Save | ||
|---|---|---|---|
| STR | 8 | −1 | −1 |
| DEX | 15 | +2 | +2 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | −4 | −4 |
| WIS | 10 | +0 | +0 |
| CHA | 5 | −3 | −3 |
Crumbspawn (Death Trigger):
When the Animated Cookie is reduced to 0 HP, it crumbles into 2 Crumblings, which spawn in unoccupied spaces within 5 feet of where it fell.
Crumb-Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 6 (1d8 + 2) slashing damage. On a critical hit, the target must succeed on a DC 11 CON save or be Crumbed
Crumble Roll (Recharge 5–6). The cookie curls up and rolls 15 feet in a straight line. Creatures in the path must make a DC 12 DEX save or take 5 (2d4) bludgeoning damage and be knocked prone.
Crumbed:
The creature is coated in sugary debris.
While Crumbed:
- Disadvantage on Stealth checks.
- Cookie constructs are drawn to Crumbed targets.
If hit by a Crumbling again while Crumbed, the creature must succeed on a DC 10 Constitution saving throw or sneeze uncontrollably, losing their reaction until the start of their next turn.
This condition can end by:
- Using an action to brush it off.
- Having an ally clean them.
- Being splashed with water.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
This cookie isn’t just baked—it’s alive. Standing about two feet tall, this animated biscuit has chocolate chip eyes and a twisted, floury grin. Its limbs are uneven, with one arm longer and jagged like a snapped gingerbread man. Cracks run across its browned surface, revealing the warm steam of lingering magic within. Every step leaves a trail of sugary crumbs.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments