Small Construct, Unaligned
AC 13 Biscuit    Initiative +2 (12)
HP 18 (4d4 + 4)
Speed 30 ft.
Mod Save
STR 8 −1 −1
DEX 15 +2 +2
CON 12 +1 +1
Mod Save
INT 3 −4 −4
WIS 10 +0 +0
CHA 5 −3 −3
Vulnerabilities Piercing, Slashing
Resistances Bludgeoning
Immunities Charmed, Frightened
Senses Darkvision 30ft; Passive Perception 10
Languages None
CR 1/4 (XP 50; PB +2)
Traits

Crumbspawn (Death Trigger):
When the Animated Cookie is reduced to 0 HP, it crumbles into 2 Crumblings, which spawn in unoccupied spaces within 5 feet of where it fell.

Actions

Crumb-Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 6 (1d8 + 2) slashing damage. On a critical hit, the target must succeed on a DC 11 CON save or be Crumbed

Crumble Roll (Recharge 5–6). The cookie curls up and rolls 15 feet in a straight line. Creatures in the path must make a DC 12 DEX save or take 5 (2d4) bludgeoning damage and be knocked prone.


Crumbed:

The creature is coated in sugary debris.

While Crumbed:

 

  • Disadvantage on Stealth checks.
  • Cookie constructs are drawn to Crumbed targets.

 

If hit by a Crumbling again while Crumbed, the creature must succeed on a DC 10 Constitution saving throw or sneeze uncontrollably, losing their reaction until the start of their next turn.

This condition can end by:

  • Using an action to brush it off.
  • Having an ally clean them.
  • Being splashed with water.
Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

This cookie isn’t just baked—it’s alive. Standing about two feet tall, this animated biscuit has chocolate chip eyes and a twisted, floury grin. Its limbs are uneven, with one arm longer and jagged like a snapped gingerbread man. Cracks run across its browned surface, revealing the warm steam of lingering magic within. Every step leaves a trail of sugary crumbs.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: construct

Tintantj

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