| Mod | Save | ||
|---|---|---|---|
| STR | 4 | −3 | −3 |
| DEX | 14 | +2 | +2 |
| CON | 8 | −1 | −1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 1 | −5 | −5 |
| WIS | 8 | −1 | −1 |
| CHA | 1 | −5 | −5 |
Extremely Fragile.
The Crumbling is vulnerable to all damage types, including magical and nonmagical sources. If hit by an area of effect that deals damage (like Burning Hands or Thunderwave), it automatically fails the save.
Lightweight Nuisance.
Crumblings can share a space with other creatures and do not provoke opportunity attacks when moving out of a creature’s reach.
Final Form.
Crumblings do not spawn any further constructs when killed. They are the last pathetic state of cookie-based animation.
Crumb Scratch. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 1 damage. The target must succeed on a DC 10 Dexterity saving throw or become Crumbed.
Crumbed:
The creature is coated in sugary debris.
While Crumbed:
- Disadvantage on Stealth checks.
- Cookie constructs are drawn to Crumbed targets.
If hit by a Crumbling again while Crumbed, the creature must succeed on a DC 10 Constitution saving throw or sneeze uncontrollably, losing their reaction until the start of their next turn.
This condition can end by:
- Using an action to brush it off.
- Having an ally clean them.
- Being splashed with water.
Crumble to Dust.
When reduced to 0 hit points, the Crumbling falls apart into a harmless pile of crumbs. These piles are mundane and can be swept up, eaten, or used to bait creatures with a sweet tooth.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
No bigger than a squirrel and twice as twitchy, Crumblings are tiny cookie fragments twisted into mockeries of life. One might have a single arm, another a face made of burnt raisins. They skitter across the ground with unnatural speed, limbs flailing as they emit dry snapping and crumbling sounds with every move. Despite their size, they look disturbingly determined.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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