Armor Class
13
Natural Armor
Hit Points
25
(3d10 + 10)
Speed
20 ft., Swim 60 ft.
STR
14
(+2)
DEX
12
(+1)
CON
10
(+0)
INT
8
(-1)
WIS
8
(-1)
CHA
5
(-3)
Skills
Athletics +4
Damage Vulnerabilities
Bludgeoning, Cold
Damage Resistances
Piercing and Slashing from nonmagical attacks
Senses
Darkvision 60 ft., Passive Perception 9
Languages
Deep Speech --
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Amphibious. The invader can breathe air and water.
Actions
Multiattack. The invader attacks twice with its claws or once with its tentacles. If the invader is grappling a creature, the invader can make an additional attack with its claws.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage
Tentacles. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage. The target is grappled (escape DC 14) and pulled five feet closer to the invader if it is a Medium or smaller creature and the invader doesn't have another creature grappled.
Comments