Large Undead (Any Race), Lawful Evil
AC 16 Natural Armor    Initiative +4 (14)
HP 200 (20d10 + 90)
Speed 30 ft.
Mod Save
STR 20 +5 +10
DEX 18 +4 +9
CON 16 +3 +8
Mod Save
INT 11 +0 +0
WIS 11 +0 +0
CHA 12 +1 +1
Skills Acrobatics +8, Athletics +10, Perception +6
Resistances Cold, Fire, Necrotic, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 60 ft.; Passive Perception 14
Languages Any one language (usually Common)
CR 16 (XP 15,000; PB +5)
Traits

Fearless. The Abomination has advantage on saving throws against being frightened.

Actions

Multiattack. The Abomination makes three melee attacks and can pull a creature next to him. The creature must succeed on a DC 14 Strength saving throw or being pulled 5 ft. of the abomination and drop prone.

Venom Dagger. Melee /Ranged Weapon Attack: +10 to hit, reach 60 ft., one target. Hit: 13 (2d6 + 6) piercing damage and the creature must succeed on a DC 15 Constitution saving throw or take 22 (4d10) poison damage and become poisoned for 1 minute

Flame Shortsword. Melee/Ranged Weapon Attack: +10 to hit, 60 ft., one target. Hit: 15 (2d8+6) slashing damage and 14 (4d6) fire damage.

 Frost Longsword. Melee/Ranged Weapon Attack: +10 to hit, 60 ft., one target. Hit: 17 (2d10+6) slashing damage and 14 (3d6) cold damage.

Scimitar of Speed. Melee/Ranged Weapon Attack: +12 to hit, 60 ft., one target. Hit: 15 (2d6+8) slashing damage and the abomination can attack again with this weapon as a bonus action

Hook. Melee/Ranged Weapon Attack: +10 to hit, 60 ft., one target. Hit: 12 (1d6+8) piercing damage and the abomination can pull the target towards it up to 20 ft using the same action

 

Reactions

The Abomination has 6 reaction in the round as long as he has all of his 6 arms.

Parry. The abomination adds 2 to its AC against one melee or ranged attack that would hit it. To do so, the abomination must see the attacker and be wielding a melee weapon. He can stack this feature multiple times on a single attack.

Legendary Actions

The Abomination can take 3 legendary actions. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Abomination regains spent legendary actions at the start of its turn. The abomination can use a single attack using 1 legendary action.

 

 Hook (1 action)

Regeneration (2 actions): The abomination heals 6d10 HP 

Attack (1 action)

 

Description

The Abomination is an undead creation brought to life to follow the biding of its master. It has 6 hand with weapons in each one of them. Each weapon is chained on the abomination so it could use it as thrown and bring the enemies closer to him.

Previous Versions

Name Date Modified Views Adds Version Actions
1/15/2025 3:27:51 PM
4
0
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1/15/2025 3:33:28 PM
4
0
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3/9/2025 7:14:25 PM
7
0
1.3
Coming Soon
5/4/2025 4:58:36 PM
14
0
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Coming Soon

Monster Tags: undeadAbominations

Bistaras

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