Medium Monstrosity, Neutral Evil
Armor Class 17 Natural Armor
Hit Points 38 (3d8 + 6)
Speed 30 ft., Climb 30 ft., Swim 15 ft.
STR
12 (+1)
DEX
16 (+3)
CON
14 (+2)
INT
7 (-2)
WIS
12 (+1)
CHA
7 (-2)
Skills Perception +3, Stealth +4
Damage Immunities Poison
Condition Immunities Poisoned
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 13
Languages Visorak can learn to understand any language but can only speak Visorak, even telepathically.
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Spider Climb. The Visorak can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Sense. While in contact with a web, the Visorak knows the exact location of any other creature in contact with the same web.

Web Walker. The Visorak ignores movement restrictions caused by webbing.

Water Walker. The Boggarak can move up to half its remaining movement on a waters surface. If the Boggarak does not continue to move during its next turn it will sink into the water, moving using its swimming speed instead. The Boggarak can use its action to "climb" on top of the waters surface to resume moving half its remaining movement on the waters surface.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) piercing damage.

Rhotuka Spinner (Recharge 5-6)  The Boggarak launches it's Rhotuka Spinner at a single target. Ranged Weapon Attack: +3  to hit, range 180/720 ft., one target. Hit: 10 (1d10+5) bludgeoning damage.

Boggarak Screech: The Boggarak releases animalistic mechanical screech. This screech has no effect on constructs and undead. All other creatures within 40 feet of the Boggarak must make a DC10 Constitution saving throw. On a failure the creature takes 9 (3d6) psychic damage.

Bonus Actions

On a successful attack with its Rhotuka Spinner the Boggarak may use its Bonus Action to inflict one of the following:

Hordika Venom (Once per Combat): The target must BOTH make a DC14 Wisdom and a DC14 Constitution saving throw. If the target fails the Wisdom save, the target is paralyzed until the target makes a DC14 Wisdom saving throw or is aided by the help action. The target is poisoned for 2d4 turns on a failed Constitution save, or 1d4 on a successful Constitution save.

Boggarak Water Venom (Target is in water): The target must make a DC11 Strength saving throw. If the target fails the save, the targets body swells and cannot move; effectively becoming stunned for 1 hour unless a DC12 Medicine check is passed using the help action. If the target is underwater, the target begins to float up at a rate of 30ft per turn until the target reaches the waters surface.

Boggarak Land Venom (Target is not in water): The target must make a DC12 Constitution saving throw. If the target fails the save, the target is restrained for 1d2 turns taking 9 (2d8+1) necrotic damage per turn.

 

Description

Mechanical spider-like creatures produced as highly trained and ruthlessly efficient soldiers for the Visorak Horde. Boggarak control the element of water and are considered the most balanced, but deadly, of the Visorak Horde. Boggarak are denoted by their blue chitinous carapace on their body, four legs and orange eyes.

Visorak: vih-SOAR-ack

Boggarak: BOE-ger-rack

Hordika: hoar-DEE-kah

Previous Versions

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Monster Tags: Misc Creature

Habitat: Any

Razorfn#49710

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