Class: Fighter. The Fighter is considered a 5th Level Fighter.
Action Surge (Recharge 6). The Fighter can Take one Additional Action.
Fighting Style. The Fighter possesses one of the Fighting Styles From the Fighter Class.
Special Equipment. The Fighter Wield's a +1 Shield.
Extra Attack. The Fighter makes up to 2 Attacks (not with a Loading Weapon)
Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) Slashing damage.
Light Crossbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d8+3) Piercing damage, when the Fighter Makes this Attack their AC is Decreased by 3 until the Start of their Next turn.
Second Wind (Recharge 6). The Fighter Regains 10 (1d10+5) Hitpoints.
Description
Well Rounded Specialist
Fighters learn the basics of all combat styles. Every fighter can swing an axe, fence with a rapier, wield a longsword or a greatsword, use a bow, and even trap foes in a net with some degree of skill. Likewise, a fighter is adept with shields and every form of armor. Beyond that basic degree of familiarity, each fighter specializes in a certain style of combat. Some concentrate on archery, some on fighting with two weapons at once, and some on augmenting their martial skills with magic. This combination of broad general ability and extensive specialization makes fighters superior combatants on battlefields and in dungeons alike.
Seasoned Fighters are Experienced, not quite Novices anymore but Typically this is halfway to where most End their Careers as adventure, Seasoned enough to be on par w/ many monsters that would typically slay a Commoner.
Previous Versions
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