Huge Fiend (Demon), Chaotic Evil
AC 19    Initiative +8 (18)
HP 275 (22d12 + 132)
Speed 50 ft.
Mod Save
STR 22 +6 +11
DEX 17 +3 +3
CON 23 +6 +11
Mod Save
INT 21 +5 +5
WIS 19 +4 +9
CHA 18 +4 +9
Skills Deception +14, Perception +9, Persuasion +14
Resistances Cold, Fire, Lightning
Immunities Poison; Poisoned
Senses Truesight 120 ft.; Passive Perception 19
Languages Abyssal, Telepathy 120 ft.
CR 15 (XP 13,000; PB +5)
Traits

Aura of Discord. The calabrezin emanates an aura in a 20-foot Emanation while it doesn't have the Incapacitated condition. Wisdom Saving Throw: DC 18, any enemy that starts its turn in the aura. Failure: The target has the Charmed condition until the start of its next turn. While Charmed, the target can't take Bonus Actions, must use its movement to move up to its Speed toward a creature of the calabrezin's choice that the calabrezin can see, and must use its action to make a melee attack against that creature. If the target can't move or make an attack in this way, it does nothing on its turn. Success: The target is immune to this calabrezin's aura for 24 hours.

Demonic Restoration. If the calabrezin dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.

Magic Resistance. The calabrezin has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The calabrezin makes two Pincer attacks and uses Pummel or Spellcasting.

Pincer. Melee Attack Roll: +11, reach 15 ft. Hit: 28 (4d10 + 6) Slashing damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 16) from one of two pincers.

Pummel. Dexterity Saving Throw: DC 19, one creature Grappled by the calabrezin. Failure: 27 (6d6 + 6) Bludgeoning damage. Success: Half damage.

Spellcasting. The calabrezin casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 18):

At Will: Command, Darkness, Detect Magic, Dispel Magic, Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell)

1/Day Each: Confusion, Fly, Mislead, Power Word Stun, Reverse Gravity

Bonus Actions

Teleport (Recharge 5–6). The calabrezin teleports up to 120 feet to an unoccupied space it can see.

Description

Among the endless legions of the Abyss, there exist glabrezu demons whose thirst for power and cunning has elevated them beyond their monstrous peers. These rare and ancient beings are known as calabrezins, evolved glabrezu who, through centuries of manipulation, betrayal, and conquest, have undergone a dark metamorphosis. A calabrezin is everything a glabrezu strives to become: more potent in strength, superior in sorcery, and infinitely more dangerous in mind.

In appearance, a calabrezin resembles a glabrezu, but magnified—towering even taller, its monstrous pincers gleaming with abyssal energies, and its cruel, lupine face radiating a terrible, malevolent intellect. Its voice is a sibilant melody of promises and threats, capable of corrupting even the purest hearts with whispered bargains. Calabrezins do not merely tempt mortals; they conquer minds, weaving dominions of thralls across the Abyss and the Material Plane alike.

Unlike their more impulsive cousins, calabrezins rarely resort to brute force unless it is to deliver a crushing, calculated blow. Preferring to reign over hordes of lesser demons and mortal cults, these fiends position themselves as rulers, advisors, or secret puppetmasters. Even among demon lords, calabrezins are respected — and distrusted — for their singular devotion to domination through guile. Some whisper that given enough time, a calabrezin could ascend even further, eclipsing its masters in a final, exquisite betrayal.

Corrupted Wish

A calabrezin can grant a Corrupted Wish to a Humanoid creature who has fallen prey to its guile. The calabrezin can use its magic to weave illusions and deceit, fulfilling the wisher's desire in the most twisted, often disastrous, way. A wish granted by a calabrezin always appears to meet the wisher’s need, but with unexpected and harmful consequences, the full extent of which may not become clear until later.


Corrupted Wish Mechanics.
  • A calabrezin may grant a Wish spell to a Humanoid creature of its choosing once every month. The wish must be phrased by the target in a way that the calabrezin can exploit. If the calabrezin casts the spell for the target, the calabrezin suffers none of the spell's stress.
  • The calabrezin can interpret the wish however it pleases, ensuring that the result is always darkly ironic or destructive. A wish that seems to be granted positively may come with unforeseen consequences, such as the appearance of dangerous enemies, unintended transformations, or the wisher's desires becoming a curse rather than a blessing.
  • The positive effects created by the Wish spell last only 1 hour. However, any consequences imposed by the calabrezin's interpretation of the wish persist indefinitely, unless undone by powerful magic.

Example of Corrupted Wish Fulfillment.
  • The Desperate Lover. A woman wishing for her lost love to return might see him resurrected, but as a hateful Undead who now hunts her instead of loving her.
  • The Eternal Wanderer. A weary adventurer who desires to never age again might have his wish fulfilled, only for his body to become an immortal, decaying husk that cannot die but suffers eternal torment.
  • The Rich Merchant. A merchant wishes for unparalleled wealth, only to have his wealth grow exponentially, but at the cost of his soul, which is claimed by a dark entity he unwittingly binds himself to.

Previous Versions

Name Date Modified Views Adds Version Actions
4/28/2025 10:24:34 PM
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4/30/2025 4:24:10 PM
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5/4/2025 9:03:53 PM
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Monster Tags: Demonfiend

Habitat: Planar (Abyss)

Treasure:  Relics

DragOOn1888

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