Medium Humanoid (Bullywug), Neutral Evil
Armor Class 14 leather armor
Hit Points 66 (12d8 + 12)
Speed 20 ft., Swim 40 ft.
STR
12 (+1)
DEX
16 (+3)
CON
13 (+1)
INT
7 (-2)
WIS
10 (+0)
CHA
7 (-2)
Skills Stealth +3
Senses Passive Perception 10
Languages Bullywug
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Amphibious. The bullywug can breathe air and water.

Speak with Frogs and Toads. The bullywug can communicate simple concepts to frogs and toads when it speaks in Bullywug.

Swamp Camouflage. The bullywug has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.

Standing Leap. The bullywug’s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

Savage Leap. If the bullywug leaps at least 20 feet straight toward a target and then hits it with a bite attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Actions

Multiattack. The bullywug makes three melee attacks: one with its bite and two with its dagger.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage.

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Habitat: Swamp

sonic_gloom

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