Medium Or Small Humanoid (Any Race, Ranger), Any Alignment
Armor Class 16 (Scale Mail)
Hit Points 6 (1d8 + 2)
Speed 30 ft.
STR
12 (+1)
DEX
15 (+2)
CON
14 (+2)
INT
8 (-1)
WIS
14 (+2)
CHA
8 (-1)
Saving Throws STR +3, DEX +4
Skills Animal Handling +4, Nature +1, Survival +4
Senses Passive Perception 12
Languages Common And one Additional Language
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Class; Ranger. The Ranger is Considered a 1st Level Ranger.

Favored Enemy. The Ranger Selects a Creature Type (Other than Humanoid), it knows one Language Associated with that Creature Type and Has Advantage on Wisdom (Survival) Checks Made to Track Creatures of that Type, as well as Intelligence Checks Made to Recall History about them

Natural Explorer. The Ranger Selects 1 Type of Terrain (Other than Urban) and Gains the Following Benefits while in said Terrain:

  • Difficult Terrain doesn't Slow its Groups Travel.
  • It's Group cannot become lost (save for Magical Means) while Navigating in that terrain.
  • The Ranger is Always alert to Danger in said Terrain.
  • The Ranger can Move stealthily at a Normal Pace when Traveling alone.
  • They can find twice as much Food as Normal while foraging.
  • Whole Tracking other Creatures they know their exact numbers, size, and How long ago they were in the area.
Actions

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) Slashing damage.

Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8+2) Piercing damage.

Bonus Actions

Off Hand Attack. If the Ranger has Made a Shortsword Attack it can make an Additional Shortsword attack that deals 3 (1d6) Slashing damage.

Description

Deadly Hunters


Warriors of the wilderness, rangers specialize in hunting the monsters that threaten the edges of civilization—humanoid raiders, rampaging beasts and monstrosities, terrible giants, and deadly dragons. They learn to track their quarry as a predator does, moving stealthily through the wilds and hiding themselves in brush and rubble. Rangers focus their combat training on techniques that are particularly useful against their specific favored foes.

Thanks to their familiarity with the wilds, rangers acquire the ability to cast spells that harness nature’s power, much as a druid does. Their spells, like their combat abilities, emphasize speed, stealth, and the hunt. A ranger’s talents and abilities are honed with deadly focus on the grim task of protecting the borderlands.


Ranger Initiates are Newcomers into the Wilderness, Begining their Training as Guardians of the Wilderness as Simple Trackers and Students of singular types of Creatures.

 

Ranger Variants


The Ranger may possess one or More of the Following Variant traits

Deft Explorer (Replaced Natural Explorer). The Ranger Gains 2 Additional Languages and Expertise in one Skill of its Choice.

Favored Foe (Replaces Favored Enemy). Twice per Day the Ranger can Mystically Mark a Creature for 1 Minute, a Marked Creature Takes 1d4 additional Damage From attacks made by the Ranger.

 

Previous Versions

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5/4/2025 9:10:31 PM
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Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillUrban

Erikson

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