Medium Humanoid (Brute), Neutral
AC 14 Natural Toughness    Initiative +2 (12)
HP 45 (6d8 + 18)
Speed 30 ft.
Mod Save
STR 18 +4 +6
DEX 14 +2 +2
CON 16 +3 +5
Mod Save
INT 9 −1 −1
WIS 11 +0 +0
CHA 12 +1 +1
Skills Athletics +6, Intimidation +3
Resistances Bludgeoning from non magical attacks
Senses Passive Perception 10
Languages None
CR 2 (XP 450; PB +2)
Traits

Unyielding (Recharge 5–6): When Brickjaw is reduced to 0 hit points, he can instead drop to 1 hit point and remain standing. This trait does not function if he is unconscious or incapacitated.

Brawler's Pride: Brickjaw never uses weapons in combat. His unarmed strikes deal 1d6 + 4 bludgeoning damage. If he is grappling a creature, he has advantage on attack rolls against them.

Iron Jaw: Once per round when hit by a melee attack, Brickjaw can reduce the damage by 1d6 (metal jaw plating).

Non-Lethal Bruiser: Unless declared otherwise, Brickjaw fights non-lethally. He knocks opponents out cold unless the situation warrants a kill (DM discretion).

 

Actions

Multiattack. Brickjaw makes two Unarmed Strike attacks

Unarmed Strike. 1d20+6

Damage. 1d6+4. 

Grapple Slam (Recharge 4–6). Brickjaw attempts to grapple a target (Athletics +6 vs. Acrobatics or Athletics). If successful, he immediately slams them into the ground.
Effect: Target takes 2d6 + 4 bludgeoning damage and must succeed on a DC 13 Constitution saving throw or be stunned until the end of Brickjaw’s next turn. 
2d6+4

Bonus Actions

Bonus Action Name. Enter the description for how bonus actions work for your monster here.

Reactions

Crowd Roar (1/Day). If Brickjaw reduces a creature to 0 hit points, he can roar to the crowd. All hostile creatures within 30 ft. who can hear him must succeed on a DC 12 Wisdom saving throw or be frightened of him until the end of their next turn.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Brickjaw is a vicious but honorable brawler. He disdains cheating, takes pride in his strength, and relishes a worthy opponent. In a tavern pit match, he plays to the crowd. In a real fight, he fights to end it quickly.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Human

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