Hold Breath. The Blackscale Lizardfolk can hold its breath for 15 minutes.
Hungry Jaws. As a bonus action the Blackscale can make a normal bite attack, if it hits, they gain 3 temporary hit points. Recharges on a long rest.
Greatclub. Melee Weapon Attack: +6 to hit, reach 5 ft, one target. Hit: 21 (3d8 + 4) bludgeoning damage.
Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft, one target. Hit: 11 (2d6+4) piercing damage, Plus 4 (1d8) acid damage.
Description
Similar to their smaller cousins, blackscale lizardfolk are primitive reptilian humanoids that live in tribes and can become dangerous if provoked. Though this is where there similarities end. What distinguishes a blackscale is obviously their black scales, their ability to grow as large if not larger than ogres, and their red neck that flares up when enraged. The average specimen can weigh up to 700 pounds, with the largest ones being measured at around 1,000 pounds. While most Blackscale tribes remain isolated in the swamps or on islands, those who encounter other species of humanoids often may appoint a "diplomat" who can speak rudimentary common.
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Posted Aug 4, 2023Just what I needed for tonight's game, thanks!