Medium Humanoid, Lawful Good
Armor Class 20 plate armor, Shield of Faith
Hit Points 178 (21d8 + 84)
Speed
STR
14 (+2)
DEX
12 (+1)
CON
18 (+4)
INT
16 (+3)
WIS
22 (+6)
CHA
18 (+4)
Saving Throws CON +9, WIS +11, CHA +9
Damage Resistances Necrotic, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened
Senses Passive Perception 16
Languages --
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Spellcasting (Cleric 18th-level)

Caelis is a 18th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 19, +11 to hit with spell attacks). He has the following cleric spells prepared:

Cantrips (at will): sacred flame, guidance, thaumaturgy, toll the dead
1st (4 slots): bless, shield of faith, command, cure wounds
2nd (3 slots): lesser restoration, hold person, spiritual weapon
3rd (3 slots): beacon of hope, dispel magic, revivify
4th (3 slots): guardian of faith, banishment
5th (2 slots): flame strike, raise dead
6th (1 slot): blade barrier
7th (1 slot): resurrection
8th (1 slot): holy aura
9th (1 slot): mass heal

Actions

Radiant Mace (Melee Weapon Attack):
+8 to hit, reach 5 ft., one target.
Hit: 1d6 + 2 bludgeoning damage + 4d8 radiant damage. On a hit, target must succeed on a DC 17 Wisdom save or be blinded until the end of their next turn.

Turn the Unholy (Recharge 5–6):
Fiends and undead within 30 feet must make a DC 19 Wisdom saving throw or be turned for 1 minute. CR 4 or lower are instantly destroyed.

Bonus Actions

Divine Blessings

  • Aura of Radiance (30 ft.): Allies (including the king) within 30 feet gain advantage on saving throws vs. spells and resistance to necrotic damage.

  • Divine Sanctuary: If Caelis drops to 0 HP, he is instead restored to 1 HP once per day, surrounded by radiant light (deals 3d6 radiant damage to hostile creatures in 10 ft., DC 17 Con save for half).

Legendary Actions

Caelis can take 3 legendary actions, choosing from the options below.

  • Divine Light. Heal an ally he can see within 60 feet for 20 HP.

  • Cast Cantrip. Cast a cantrip.

  • Radiant Rebuke (Costs 2 Actions). When hit by an attack, Caelis can force the attacker to make a DC 17 Con save or take 4d10 radiant damage.

Description

  • Opens combat with Holy Aura and Mass Heal to sustain allies.

  • Focuses on control and support—hold person, banishment, and flame strike for offense.

  • Uses Divine Sanctuary to make a comeback at a dramatic moment.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

samD1N0

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