| Mod | Save | ||
|---|---|---|---|
| STR | 10 | +0 | +0 |
| DEX | 12 | +1 | +1 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 10 | +0 | +0 |
| CHA | 10 | +0 | +0 |
Blaze (1-18): When Charmander's hp is 25% or lower if its maximum hp, Charmander gains +3 to its fire damage damage rolls.
Solar Power (19-20): During harsh sunlight, increase Charmander's damage rolls by 2.
Pokémon Rule: All Pokémon get, at max, 4 moves and can only use 1 move per turn unless an ability or move indicates otherwise.
Level: Charmander is level 5
Ember: Ranged Weapon Attack: Attack +1 to hit. Reach: 10ft. 1 target. Hit: 2d4+1. Fire Damage. The target rolls a D20. If the roll is 6 or lower, the target is burned.
Dragon Breath: Ranged Weapon Attack: Attack +1 to hit. Reach: 10ft. 1 target. Hit: 1d6+1. Dragon Damage. The target rolls a D20. If the roll is 6 or lower the target is paralyzed.
Evolve: (At level 16) As a bonus action: Charmander can evolve on it's turn into a Charmeleon Use Charmeleon's stat sheet going further.
Description
The flame on its tail shows the strength of its life-force. If Charmander is weak, the flame also burns weakly.
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