Small Beast, Neutral
AC 12    Initiative +2 (12)
HP 15 (3d6)
Speed 30 ft., Walk 30 ft.
Mod Save
STR 6 −2 −2
DEX 14 +2 +2
CON 14 +2 +2
Mod Save
INT 10 +0 +0
WIS 10 +0 +0
CHA 10 +0 +0
Senses Passive Perception 14
Languages Poke' Speak. Chinchou can only say Chinchou or variations of Chinchou. Chinchou can communicate with other Pokémon.
CR 3 (XP 700; PB +2)
Traits

Volt Absorb (1-10): Chinchou heals 50% of its maximum HP when Chinchou is hit by an electric damage type move.
Illuminate (11-18): Chinchou can shine light up to 10ft in all directions with Chinchou in the center.
Water Absorb (19-20): Chinchou heals 50% of its maximum HP when Chinchou is hit by a water damage type move.

Pokémon Rule: All Pokémon get, at max, 4 moves and can only use 1 move per turn unless an ability or move indicates otherwise.

Level: Chinchou is level 5.

Actions

Thunder Wave: As an action, Chinchou can paralyze a target Pokémon within 5ft of Chinchou. At the end of the target Pokémon's turn the target Pokémon must roll a DEX check (DC: 10). The target Pokémon is unparalyzed upon a successful DEX check.

Bubble Beam: Ranged Weapon Attack: Attack +1 to hit. Reach: 5ft. 1 target. Hit: 2d6+1. Water Damage. Upon a successful hit the target Pokémon rolls a D20. If the result is 8 or lower, the target Pokémon goes down 1 in the initiative order.

Bonus Actions

Evolve: (At level 27) As a bonus action: Chinchou can evolve on it's turn into a Lanturn. Use Lanturn's stat sheet going further

Description

It lives in ocean depths beyond the reach of sunlight. It flashes lights on its antennae to communicate with others of its kind.

Zoroark28

Comments

Posts Quoted:
Reply
Clear All Quotes