Large Monstrosity, Any Chaotic Alignment
Armor Class 18 (natural armor)
Hit Points 158 (12d20 + 25)
Speed 20 ft., Climb 60 ft., Swim 40 ft.
STR
20 (+5)
DEX
16 (+3)
CON
18 (+4)
INT
14 (+2)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws STR +10, DEX +8, CON +9
Skills Intimidation +8
Damage Resistances Acid, Cold, Force, Piercing, Bludgeoning from non magical attacks
Condition Immunities Charmed, Deafened, Frightened, Petrified
Senses Darkvision 60 ft., Passive Perception 12
Languages -- Draconic
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Petrifying Scream. If a creature starts its turn within 50 feet of the basilisk and the two of them can see each other, the basilisk can force the creature to make a DC 16 Constitution saving throw if the basilisk isn't incapacitated. On a failed save, the creature magically begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified until freed by the greater restoration spell or other magic.

Natural Immunity. The basilisk has lost its ability to see after millenia of evolution, rendering it immune to being frightened or petrified by another basilisk.

Choral Tones. The basilisk can echolocate using deep choral tones in order to locate a creature within 140 feet of it. If the creature is aware of the basilisk, it can make a DC 12 Dexterity saving throw to still itself and hide from the basilisk. On a successful save, the basilisk is unaware of their presence and cannot make attacks towards them. The basilisk can use this action at any time, regardless of turn.

Actions

Bite. Melee Weapon Attack: +12 to hit, reach 20 ft., one target. Hit:  28 (6d6 + 4) piercing damage plus 16 (3d8 + 2) poison damage.

Maul. Melee Weapon Attack: +14 to hit, reach 12 ft., two targets. Hit: 42 (4d12 + 2) 

 

Description

A choir basilisk is a multilegged, reptilian horror whose deadly scream transforms victims into porous stone. After milllenia of evolution, it has lost its eyes, rendering it immune to the effects of a normal basilisk, and its thick hide is infused with magic to also protect it from the scream of its own species. In order to locate prey, it will make deep vocalizations, said to sound similair to a choir, in order to echolocate its prey. When it has found a victim, it will dash up to it and scream, petrifying them, and then viciously bite and tear off chunks of stone and consume them, which return to organic form in its gullet.

Habitat: GrasslandMountain

MedievalMecha

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