| Mod | Save | ||
|---|---|---|---|
| STR | 6 | −2 | −2 |
| DEX | 17 | +3 | +3 |
| CON | 13 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 11 | +0 | +0 |
| WIS | 12 | +1 | +1 |
| CHA | 14 | +2 | +2 |
Eldritch Mischief (1/Long Rest): Can cast Mage Hand as a raccoon-shaped spectral paw, but only to steal, distract, or poke things
Bog Sense: Advantage on Perception checks involving smell or hidden objects in swampy terrain.
Shapechanger: Chitters can use his action to polymorph into a beast form that resembles a swamp raccoon, rat, spider, or raven (uses imp stats in all forms).
Devil's Sight: Magical darkness doesn't impede Chitters' darkvision.
Magic Resistance: Chitters has advantage on saving throws against spells and other magical effects
Variant Familiar: Chitters can serve as a familiar. While bonded, Gregg can communicate telepathically with him and deliver touch spells through him.
Sting (Beast Form Only):
- Melee Weapon Attack: +5 to hit
- Reach: 5ft
- One target
- Hit: 5 (1d4 + 3) piercing damage
- The target must succeed on a DC 11 Constitution saving throw or take 10 (3d6) poison damage
Invisibility: Chitters magically turns invisible until he attacks or uses a trait. Anything he is wearing or carrying is invisible with him.
Distracting Nip: When a creature within 5 ft. of Chitters targets Gregg with an attack, Chitters can snap at their bootlaces or belt. The attacker must make a DC 10 Dexterity saving throw or suffer disadvantage on the attack roll.
Description
Appears raccoon-like but clearly not right—glowing eyes, twitchy paws, and eerie stillness when observed too long
Hisses at people Gregg likes
Collects "cursed shiny things" in a soggy pouch
Absolutely hates birds
Sometimes forgets he's pretending to be a raccoon
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