Armor Class
13
Hit Points
4
(1d6 + 1)
Speed
25 ft., Swim 20 ft.
STR
5
(-3)
DEX
17
(+3)
CON
13
(+1)
INT
1
(-5)
WIS
10
(+0)
CHA
5
(-3)
Skills
Stealth +5
Damage Resistances
Poison
Condition Immunities
Poisoned
Senses
Blindsight 10 ft., Passive Perception 10
Languages
--
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Keen Smell. The adder has advantage on Wisdom (Perception) checks that rely smell.
Slippery. The adder has advantage on saving throws to resist effects that would grapple or restrain it.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 1 piercing damage. The target must make a Dc 14 Constitution saving throw, taking 5 (2d4) poison damage and becoming poisoned on a failed saving throw. The effect ends after an hour has passed, or until the creature receives an antidote.
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