| Mod | Save | ||
|---|---|---|---|
| STR | 9 | −1 | −1 |
| DEX | 14 | +2 | +2 |
| CON | 13 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 12 | +1 | +7 |
| CHA | 18 | +4 | +7 |
Spellcasting (Mage). Click's spellcasting ability is Charisma (spell save DC 15, +6 to hit with spell attacks). Click has following spells prepared:
Cantrips (at will): light, mind sliver, shocking grasp
1st level (4 slots): dissonant whispers, fog cloud, silvery barbs
2nd level (2 slots): detect thoughts, phantasmal force
Mind Whip (Recharge 5-6). Click psychically lashes out at one creature that she can see within 120 ft. The target must make a DC 15 Intelligence saving throw. On a failed save, the target takes 3d6 psychic damage, and it can’t take a reaction until the end of its next turn. Moreover, on its next turn, it must choose whether it gets a move, an action, or a bonus action; it gets only one of the three. On a successful save, the target takes half as much damage and suffers none of the spell’s other effects.
Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands.
Nightmare Staff. This twisted staff is created from the remains of a marra. It has 3 charges and regains its expended charges daily at dusk. When a creature you can see within 60 feet of you damages you while you hold this staff, you can use your reaction to expend 1 of the staff’s charges to force the creature to succeed on a DC 13 Intelligence saving throw. On a failure, the creature sees a phantasm that causes it to be frightened of you until the end of its next turn. If the creature is already frightened, it also takes 7 (2d6) psychic damage.
Description
Proficiencies: Light Armor, Simple Weapons
Spell save DC = 8 + proficiency bonus + spellcasting modifier: 15
Spell attack modifier = proficiency bonus + spellcasting modifier: 7
Spellcasting Focus. Click can use an arcane focus for her spells.
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