Large Elemental, Any Non-Good Alignment
Armor Class 14 (natural armor)
Hit Points 76 (9d10 + 27)
Speed 40 ft., Swim 60 ft.
STR
18 (+4)
DEX
11 (+0)
CON
16 (+3)
INT
6 (-2)
WIS
16 (+3)
CHA
9 (-1)
Senses Darkvision 60 ft., Passive Perception 17
Languages Aquan
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Charge: If the Coraliton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Labyrinthine Recall: The Coraltion can perfectly recall any path it has traveled.

Camouflage: As long as the Coraltion is surrounded by coral, it appears to be regular coral.

Actions

 Slam: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.

Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Description

Water Plane: This creature is from the Elemental Plane of Water.

Coral Reef: This elemental lives in coral reefs, and looks like a humanoid made of multicolored coral with glowing yellow eyes.

Habitat: Underwater

Ajoiner13

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