| Mod | Save | ||
|---|---|---|---|
| STR | 7 | −2 | −2 |
| DEX | 16 | +3 | +3 |
| CON | 9 | −1 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 7 | −2 | −2 |
| CHA | 14 | +2 | +6 |
Pack Tactics. The kobold has Advantage on an attack roll against a creature if at least one of the kobold’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Sunlight Sensitivity. While in sunlight, the kobold has Disadvantage on ability checks and attack rolls.
Spell Casting. Save DC 12, Spell to hit + 4; Cantrips: Acid Splash (PhB 239), Message (PhB 298), Prestidigitation (PhB 307), Sorcerous Burst (PhB 318) 1st level spells: three spell slots: Chromatic (Acid) Orb (PhB 249), Feather Fall (PhB 271)
Dragon-Tooth Blade. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Piercing damage.
Chromatic Spittle. Ranged Attack Roll: +5, range 30 ft. Hit: 6 (1d6 + 3) Acid damage: Acid.
Innate Sorcery As a Bonus Action, the kobold can unleash Innate Sorcery for 1 minute, during which it gains the following benefits:
- The spell save DC of its Sorcerer spells increases by 1.
- The Kobold has Advantage on the attack rolls of its Sorcerer spells.
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