Large Elemental (Chromatic, Gem, Metallic), Any Neutral Alignment
AC 13 Natural Armour    Initiative +1 (11)
HP 168 (24d12 + 24)
Speed 35 ft., Fly 25 ft.
Mod Save
STR 15 +2 +4
DEX 13 +1 +1
CON 11 +0 +0
Mod Save
INT 7 −2 −2
WIS 10 +0 +2
CHA 8 −1 −1
Skills Arcana +4, History +2
Senses Truesight 30 ft; Passive Perception 17
Languages Draconic
CR 3 (XP 700; PB +2)
Traits

Order Resistances. The drake gains additional resistances based on its order:

Frostwing Order: cold, radiant

Shocktail Order: lightning, force

Toxifang Order: poison, psychic

Scorchclaw Order: fire, necrotic

Bonemelt Order: acid, thunder

Actions

Chromatic Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 19 (4d8 + 3) slashing damage plus 2 (1d4) damage of a type based on the order it is part of; acid (Bonemelt), cold (Frostwing), fire (Scorchclaw), lightning (Shocktail), or poison (Toxifang).

Gem Fangs. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 19 (4d8 + 3) piercing damage plus 2 (1d4) damage of a type based on the order it is part of; thunder (Bonemelt), radiant (Frostwing), necrotic (Scorchclaw), force (Shocktail), or psychic (Toxifang).

Metallic Breath (Recharge 5-6). The drake exhales shimmering gas in a 15-foot cone. Each creature in the cone must succeed on a DC 14 Dexterity saving throw or suffer one of the following effects:

Toxifang Order: The target has the Unconscious condition for 10 minutes. This effect ends if another creature takes an action to shake the unconscious one awake.

Shocktail Order: The target is pushed up to 30 feet straight away from the dragon and has the prone condition.

Bonemelt Order: The target can't take reactions, its Speed is halved, and it can take either an action or a Bonus Action on its turn, not both.

Scorchclaw Order: The target has disadvantage on Strength-based D20 Tests and subtracts 2 (1d4) from its damage rolls.

Frostwing Order: The target has the paralyzed condition for 1 minute.

 

Description

Order Drakes are created by the Five Dragon Orders of Potentia to keep peace between them and protect against invaders.

IceSerpent0

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