Trait Name. Enter the description for your special trait.
Spellcasting. The clockwork monstrosity p is a 9-level spellcaster. Its spellcasting ability is wisdom (spell save DC 15 +5 to hit with spell attacks). The clockwork monstrosity] has following cleric spells prepared:
at will hold person, summon undead
9ht level (7slots): fireball], lightning bolt
Action Name. Enter the description for your action.
Action Melee Attack. Melee Weapon Attack: +10 to hit, reach 50 ft., 4 target. Hit: 2d12 + 12 damage.
Action Ranged Attack. Ranged Weapon Attack: +9 to hit, range 10/ ft.100, # target. Hit: # (4d&+ 5) necrotic damage
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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