Armor Class
15
Armour Casing
Hit Points
27
(2d6)
Speed
20 ft., Fly 40 ft.
STR
10
(+0)
DEX
16
(+3)
CON
12
(+1)
INT
14
(+2)
WIS
10
(+0)
CHA
8
(-1)
Saving Throws
DEX +10, INT +4
Skills
Investigation +4, Perception +2, Sleight of Hand +5
Damage Immunities
Poison
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Common Speaks in common but understands any language spoken by it's owner. Speaks with a Cockney Accent & can repeat sentences up to 6 seconds long.
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Mechanical Mimicry: Can record and repeat voices or short phrases (up to 6 seconds).
Scout Mode: Can fly 60 ft away and relay vision/sound to Zephyros (1/hour).
Cockney Banter: Advantage on one Charisma (Performance or Intimidation) check per long rest while Cogsworth squawks along.
Actions
Flare Burst (1/day): Emits a burst of light (15 ft) – all creatures must succeed DC 12 CON save or be blinded until end of next turn.
Description
Tiny Construct (Magical Drone)
Tools: Proficient with: Tinker's Tools, Thieves Tools, Mechanic's Tools (advantage on checks involving mechanical devices)
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