Medium Humanoid (Ambusher, Bard), Lawful Evil
AC 15 (Studded Leather)    Initiative +3 (13)
HP 55 (10d8 + 10)
Speed 35 ft.
Mod Save
STR 10 +0 +0
DEX 18 +4 +8
CON 16 +3 +3
Mod Save
INT 10 +0 +0
WIS 12 +1 +5
CHA 11 +0 +0
Resistances Psychic
Gear studded leather, daggers
Senses Passive Perception 11
Languages Common, Dwarvish, Elvish
CR 1 (XP 200; PB +2)
Traits

Trait Name. 

Shadow Step. As a bonus action while in dim light or darkness, the Shadowdancer can teleport up to 60 feet to an unlit space it can see.

Shadow Blend. While in dim light or darkness, the Shadowdancer can take the Hide action as a bonus action even if observed.

Actions

Action Name. The Shadowdancer makes two melee weapon attacks.

Action Melee Attack. Shadow Blade. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 9 (2d6 + 2) psychic damage.

Action Ranged Attack. Throwing Dagger. Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target.
Hit: 6 (1d6 + 2) piercing damage.

Bonus Actions

Bonus Action Name. Shadow Step: As a bonus action, the Shadowdancer teleports up to 60 feet to an unlit space.

Reactions

Reaction Name. Evasion. If the Shadowdancer is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage on a success and half damage on a failure

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Dec8918

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