Freeze. If the elemental takes Cold damage, its Speed decreases by 20 feet until the end of its next turn.
Water Form. The elemental can enter an enemy’s space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.
Chaos Emerald Eater. If Chaos has a Chaos Emerald it can eat it as an action and have all of it's attacks have +1 to every roll. If chaos has eaten 7 Chaos Emeralds then it turns to Perfect Chaos. It loses the +7 to it's rolls.
Multiattack. The elemental makes two Slam attacks.
Slam. Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.
Water Blast. Ranged attack roll: +5 to hit 1 target [roll]2d6+1[/roll] Piercing damage
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