Medium Monstrosity, Chaotic Evil
Armor Class 14 Hide + Dexterity
Hit Points 34 (5d10 + 10)
Speed
STR
14 (+2)
DEX
16 (+3)
CON
14 (+2)
INT
9 (-1)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws DEX +5, WIS +3
Senses Passive Perception 13
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

 

  • Pack Disruptor: Can impose disadvantage on an enemy’s next attack if it moves through their reach.

  • Chain Wrap: Once per turn on a hit, can grapple target (DC 13 escape).

  • Mad Howl (Recharge 6): 30-foot radius, DC 13 WIS save or all enemies are frightened for 1 round.

 

 

Actions

 

  • Chain Blades: +5 to hit, 1d6 + 3 slashing + 1d4 piercing.

  • Bite: +4 to hit, 1d8 + 2 piercing.

 

 

Bonus Actions

Shadow Step (Recharge 5–6): Teleport 15 feet to an unoccupied space it can see.

Reactions

Chain Snare: When a creature within 5 feet disengages, Chainfang can attempt to trip them (DC 13 STR or fall prone).

Description

A gnoll assassin bred in captivity, wielding cruel chains and sadistic cunning.

Goobermonkey55

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