Armor Class
14
Hide + Dexterity
Hit Points
34
(5d10 + 10)
Speed
STR
14
(+2)
DEX
16
(+3)
CON
14
(+2)
INT
9
(-1)
WIS
12
(+1)
CHA
8
(-1)
Saving Throws
DEX +5, WIS +3
Senses
Passive Perception 13
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
-
Pack Disruptor: Can impose disadvantage on an enemy’s next attack if it moves through their reach.
-
Chain Wrap: Once per turn on a hit, can grapple target (DC 13 escape).
-
Mad Howl (Recharge 6): 30-foot radius, DC 13 WIS save or all enemies are frightened for 1 round.
Actions
-
Chain Blades: +5 to hit, 1d6 + 3 slashing + 1d4 piercing.
-
Bite: +4 to hit, 1d8 + 2 piercing.
Bonus Actions
Shadow Step (Recharge 5–6): Teleport 15 feet to an unoccupied space it can see.
Reactions
Chain Snare: When a creature within 5 feet disengages, Chainfang can attempt to trip them (DC 13 STR or fall prone).
Description
A gnoll assassin bred in captivity, wielding cruel chains and sadistic cunning.
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