| Mod | Save | ||
|---|---|---|---|
| STR | 30 | +10 | +16 |
| DEX | 26 | +8 | +14 |
| CON | 28 | +9 | +15 |
| Mod | Save | ||
|---|---|---|---|
| INT | 16 | +3 | +3 |
| WIS | 10 | +0 | +0 |
| CHA | 8 | −1 | −1 |
Rage of the sphere: Vorinclex gains a +10 to hit and damage for the next minute 1 per day
Claw. Melee Weapon Attack: +10 to hit, reach 15ft., (4d10 + 10) force damage
Vorinclex has 4 legendary actions
Influence of the sphere (Costs 2 Actions).
The target must make a Wisdom saving throw on a failed the target is under the effects of dominate person spell (9th level)
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments