Magic Resistance. The Brainstealer wyrmling has advantage on saving throws against spells and other magical effects.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., 5 target. Hit: 10 (2d8 + 2) psychic damage. If the target is Medium or smaller, it is grappled (escape DC 12) and must succeed on a DC 12 Intelligence saving throw or be stunned until this grapple ends.
Extract Brain. Melee Weapon Attack: +4 to hit, reach 5 ft., one incapacitated humanoid grappled by the Brainstealer wyrmling. Hit: The target takes 25 (5d10) piercing damage. If this damage reduces the target to 0 hit points, the Brainstealer wyrmling kills the target by extracting and devouring its brain.
Mind Blast (Recharge 5-6). The Brainstealer wyrmling exhales psychic energy in a 20-foot cone. Each creature in that area must succeed on a DC 12 Intelligence saving throw or take 18 (4d8 + 2) psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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