Medium Dragon, Lawful Evil
Armor Class 18 Natural armor
Hit Points 52 (9d8 + 9)
Speed 30 ft., Fly 50 ft.
STR
15 (+2)
DEX
12 (+1)
CON
13 (+1)
INT
15 (+2)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws STR +4, CON +3, INT +4, WIS +4
Skills Deception +5, Investigation +4, Perception +4
Damage Immunities Psychic
Condition Immunities Stunned
Senses Blindsight 30ft, Darkvision 100ft, Passive Perception 14
Languages Telepathy 100, Undercommon
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Magic Resistance. The Brainstealer wyrmling has advantage on saving throws against spells and other magical effects.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., 5 target. Hit: 10 (2d8 + 2) psychic damage. If the target is Medium or smaller, it is grappled (escape DC 12) and must succeed on a DC 12 Intelligence saving throw or be stunned until this grapple ends.

Extract Brain. Melee Weapon Attack: +4 to hit, reach 5 ft., one incapacitated humanoid grappled by the Brainstealer wyrmling. Hit: The target takes 25 (5d10) piercing damage. If this damage reduces the target to 0 hit points, the Brainstealer wyrmling kills the target by extracting and devouring its brain.

Mind Blast (Recharge 5-6). The Brainstealer wyrmling exhales psychic energy in a 20-foot cone. Each creature in that area must succeed on a DC 12 Intelligence saving throw or take 18 (4d8 + 2) psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Monster Tags: Mind Flayer

Habitat: Underdark

drdeatheer

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