Amphibious. The dragon can breathe air and water.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Alpha Scales. The dragon is imune to all other dragon breath attacks and instant kill attacks and has resistance to all damage.
Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage.
Claw. Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) slashing damage.
Tail. Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage.G
Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 24 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons.
Golden Fire. The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 71 (13d10) fire damage on a failed save, or half as much damage on a successful one.
Golden Lightning. The dragon exhales lightning in a ten split blast for 90-feet. Each creature in that area must make a DC 24 Dexterity saving throw, taking 71 (13d10) fire damage on a failed save, or half as much damage on a successful one.
Golden Ice. The dragon exhales ice in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 71 (13d10) fire damage on a failed save, or half as much damage on a successful one.
Weakening Breath. The dragon exhales gas in a 90-foot cone. Each creature in that area must succeed on a DC 24 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
To hit the dragon you have to roll a d20
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
Description
This dragon is hundreds of times larger than any other dragon. This dragon is capable of any king of speech and can understand any kind of speech. This dragon wont attack you unless you attack it. Its the smartest creature, so if you befriend one, it can give you help on your quest. Its scales and fall off in battle, or be gifted to you by the dragon if you befriend it. The Alpha Scale Mail armor gives you acess to all dragon breath abilitys, and gves you imunity to all but bludgeoning, piercing, and slashing damage from non magic weapons. It is impossible to kill this dragon, but if you do enough damage, it will congradulate you, leave you a chest full of great stuff, then ask you to leave its den, if you dont, it will kill you instantly. There is only one Alpha Dragon, and if you defeat it in battle, you cant fight it again for a month of in-game time. The dragon will always move first in battle and will attack the amount of times equal to you party size, one party member equals one attack. Its breath attacks effect all party members.
Lair and Lair Actions
Alpha Dragons Lair
The Alpha Dragon makes its layer in an old castle, the castle has gold and legendary items everywhere. There are no enemys in the castle but there are puzzles everywhere that you have to go through.
Lair Actions.
(The dragon can activate as many of these at a time as it wants)
- The dragon can sense the moment you enter its lair
- The dragon can swap unopened chests with one onother so you get different loot every time you enter its lair
- The dragon can randomly change every puzzle in the lair
(If you befriend the dragon it will give you an item that lets you teleport to its room, you lose this item if you attack the dragon.)
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Posted May 14, 2020Not sure if you're aware, but all of the breath weapon damages say they do fire damage, and I feel like the "to hit the dragon you must roll a 20" should be under the alpha scales ability, not in reactions.
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Posted Nov 18, 2020I agree