Medium Or Small Elemental, Chaotic Neutral
Armor Class 16 Natural Armor
Hit Points 75 (5d12)
Speed 30 ft., Moves as whatever form it takes, but while formless it moves as a rolling cloud , Fly 50 ft. Moves as whatever form it takes, but while formless it moves as a rolling cloud
STR
10 (+0)
DEX
18 (+4)
CON
16 (+3)
INT
14 (+2)
WIS
12 (+1)
CHA
16 (+3)
Saving Throws DEX +15, CON +12, CHA +13
Skills Acrobatics +8, Arcana +5, Deception +7
Damage Resistances Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant, Thunder
Condition Immunities Charmed, Grappled
Senses Blindsight 60 ft, Passive Perception 17
Languages Common, Primordial, Telepathy 120 ft Primordial, Telepathy (120 ft)
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits
Planar Flux
At the start of its turn, Chromalux Infinitor shifts its elemental essence, choosing poison, acid, cold, fire, lightning, thunder, radiant, necrotic, or force. Its resistances and the extra damage of its attacks change to the selected type until it uses this ability again.
Innate Spellcasting
Convergence Singularity's innate spellcasting ability is Charisma (spell save DC 14). It can cast the following spells, requiring no material components:
At will: Prestitigitation, Druidcraft, Thaumaturgy, Starry Wisp
3/day: Elemental Weapon, Chromatic Orb
1/day: Protection from Energy
Actions
Multiattack
Convergence Singularity makes two attacks, choosing from its Chromatic Blade or Elemental Spear.
Chromatic Blade
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (1d8 + 7) slashing damage plus 5 (1d10) damage of the elemental type it has chosen at the start of its turn.
Elemental Spear
Ranged Weapon Attack: +7 to hit, range 60/240 ft., one target. Hit: 13 (2d6 + 6) piercing damage plus 5 (1d10) damage of its chosen elemental type.
Prismatic Burst (Recharge 5-6)
Convergence Singularity unleashes a 20-foot cone of its current elemental energy. Each creature in that area must make a DC 14 Dexterity saving throw, taking 3d8 damage of the chosen elemental type on a failed save, or half as much on a success.
Imbue Element
Convergence Singularity touches one nonmagical weapon, armor, or piece of ammunition and infuses it with an elemental damage type or resistance it currently embodies. For 1 minute, the item deals an extra 1d6 damage of that elemental type on each hit or damage resistance to a type.

Description

Description: Emerging from the shifting nexus of converging planes, this prismatic elemental is formless by nature, weaving between hues and essences of all elemental and esoteric energies. Though its true shape constantly ripples with chromatic glimmers, it can solidify into any form it desires, from razor-edged blades to swirling vortexes of flame.

Lore: Legends speak of a wandering prism born at the heart of planar collision, forever chasing new sensations of energy. Scholars debate whether it seeks balance among the elements or revels in their endless chaos.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Elemental

Habitat: Planar (Astral Plane)Planar (Elemental Chaos)Planar (Elemental Plane of Air)Planar (Elemental Plane of Earth)Planar (Elemental Plane of Fire)Planar (Elemental Plane of Water)Planar (Elemental Planes)Planar (Ethereal Plane)Planar (Lower Planes)Planar (Upper Planes)

KashReaper

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