Armor Class
14
Hit Points
50
(8d10 + 10)
Speed
50 ft.
STR
15
(+2)
DEX
18
(+4)
CON
14
(+2)
INT
5
(-3)
WIS
14
(+2)
CHA
5
(-3)
Saving Throws
DEX +6, WIS +4
Skills
Perception +4, Stealth +4
Damage Vulnerabilities
Fire, Radiant
Damage Resistances
Cold
Damage Immunities
Necrotic, Poison
Condition Immunities
Blinded, Charmed, Deafened, Frightened, Poisoned, Unconscious
Senses
Blindsight 120 ft., Passive Perception 14
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Actions
Multiattack. The fungus makes two pierce attacks.
Pierce. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (2d6 + 2) Piercing damage.
Psychedelic Spores(Recharge 5–6). The fungus exhales spores in a 20 foot cone. Each creature in that cone must make a constitution Saving Throw: DC 14. On a failure the creature starts seeing horrific hallucinations, mechanically becomes frightened and knocked prone. This effect can be reversed by casting remove curse or cure disease on them.
Chocking Spores(Recharge 5–6). The fungus exhales spores in a 20 foot cone. Each creature in that cone must make a constitution Saving Throw: DC 14. On a failure the creature takes 3d8 poison damage.
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