Huge Monstrosity, Chaotic Evil
Armor Class 16 Natural Armor
Hit Points 157 (15d12 + 60)
Speed 40 ft., Climb 30 ft., Burrow 30 ft.
STR
22 (+6)
DEX
14 (+2)
CON
18 (+4)
INT
10 (+0)
WIS
14 (+2)
CHA
8 (-1)
Saving Throws STR +10, CON +8, WIS +6
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire
Condition Immunities Frightened, Poisoned
Senses Darkvision 120 ft, Tremorsense 60 ft, Passive Perception 16
Languages Abyssal Understands Abyssal but cannot speak Understands Abyssal but cannot speak
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Legendary Resistance (2/Day): If Kasaka fails a saving throw, it can choose to succeed instead.

Poisonous Aura: At the start of each of Kasaka's turns, each creature within 5 feet of him must succeed on a DC 16 Constitution saving throw or take 7 (2d6) poison damage. 

Scale Armor: Kasaka's tough scales grant it resistance to nonmagical physical damage and immunity to fire.

Actions

Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 6) piercing damage plus 7 (2d6) poison damage.

Tail. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 13 (2d8 + 6) bludgeoning damage.

 

Legendary Actions

Kasaka can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Kasaka regains spent legendary actions at the start of its turn.

Tail Swipe. Kasaka makes a Tail attack.

Poison Burst: Kasaka releases a burst of venom in a 10-foot radius centered on itself. Each creature in the area must succeed on a DC 16 Constitution saving throw or take 10 (3d6) poison damage.

 

Description

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