| Mod | Save | ||
|---|---|---|---|
| STR | 1 | −5 | −5 |
| DEX | 10 | +0 | +2 |
| CON | 5 | −3 | −3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | −4 | −4 |
| WIS | 2 | −4 | −4 |
| CHA | 15 | +2 | +2 |
likes to help
movement 20 feet
Melee Weapon Attack: +10 to hit, reach 30 ft., 3 target. Hit: 999 (9999999d20 + 7) [heal] damage. Heal 10 health
Ranged Weapon Attack: +9 to hit, range 1/70 ft., 1 target. Hit: 9999 (9999d20 + 7) [heal] damage. heal 20 health
go to sleep
goes to sleep and heals 10 health when wakes up after one turn
hug
grapples opponet
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
just a little guy
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments