Small Construct
AC 9 Natural    Initiative +0 (10)
HP 7 (2d6)
Speed
Mod Save
STR 8 −1 −1
DEX 11 +0 +0
CON 10 +0 +0
Mod Save
INT 3 −4 −4
WIS 8 −1 −1
CHA 5 −3 −3
Senses Passive Perception 9
Languages None
CR 1/8 (XP 25; PB +2)
Traits

Crumbling Exterior. If the animated muffin takes bludgeoning damage, it must make a DC 10 Constitution saving throw. On a failed save, pieces of it crumble off, and its speed is reduced by 5 feet until the end of its next turn. If its speed is reduced to 0 in this way, it falls apart into a pile of inert crumbs.

Sticky Center. The ground in a 5-foot radius around the animated muffin is considered difficult terrain for creatures other than animated muffins due to spilled sticky jam.

Actions

Actions

Muffin Slam. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d4 - 1) bludgeoning damage.

Sticky Jam Eruption (Recharge 5-6). The animated muffin explodes its jammy center. Each creature within a 5-foot radius of the muffin must make a DC 10 Dexterity saving throw. On a failed save, a creature takes 3 (1d6) bludgeoning damage (from the force of the eruption and sticky shrapnel) and is restrained by sticky jam until the end of its next turn. A restrained creature can use its action to make a DC 10 Strength check, freeing itself on a success. The area within a 5-foot radius becomes difficult terrain until cleaned. If the muffin uses this action, it is destroyed in the process, leaving only a sticky mess and inert crumbs behind.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

zcollie32

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