Medium Beast, Chaotic Evil
Armor Class 15 Natural
Hit Points 45 (4d10 + 5)
Speed 30 ft., Climb 30 ft.
STR
18 (+4)
DEX
18 (+4)
CON
16 (+3)
INT
8 (-1)
WIS
14 (+2)
CHA
7 (-2)
Saving Throws STR +7, DEX +7
Condition Immunities Blinded, Frightened
Senses Blindsight Can only see using Echo location, Passive Perception 15
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Ambushed: Add proficiency to initiative rolls and have Advantage

Four arms: Has advantage on Contesting strength checks

Actions

Multiattack. The Camo Crawler makes two attacks: one with its Claws and one with its Tongue Lash.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.

 

Tongue Lash. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: (1d12 + 4) bludgeoning damage, and the target must succeed on a DC 16 Strength saving throw or be pushed 5 feet away from the crawler.

 

Disorienting Screech: The crawler emits a high-pitched screech. Creatures within 30 feet who can hear it must succeed on a DC 16 Constitution saving throw or have the defend Condition and take 2d10 froce damage and on A successful one half that damage and no Additional consequences 

Bonus Actions

Bonus Action Name. Enter the description for how bonus actions work for your monster here.

Reactions

Reflexive Camouflage. Reaction: When a creature misses the Camo Crawler with an attack, it can immediately take the Hide action. If it successfully hides, it can move up to half its speed without provoking opportunity attacks.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
5/10/2025 1:08:48 PM
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