| Mod | Save | ||
|---|---|---|---|
| STR | 12 | +1 | +10 |
| DEX | 15 | +2 | +12 |
| CON | 16 | +3 | +10 |
| Mod | Save | ||
|---|---|---|---|
| INT | 18 | +4 | +17 |
| WIS | 16 | +3 | +14 |
| CHA | 18 | +4 | +17 |
Magic Resistance. The hag has Advantage on saving throws against spells and other magical effects.
Legendary Resistance (2/day) If Bruneska fails a saving throw she can chose to succeed instead
Life sap: when Bruneska goes down to half health, she will absord the life force from the creatures with leeching seeds inside of them, as soon as she hits 60 hp or lower, she will force any creature with leeching seeds inside of them to take xd6 necrotic damage where x is the amount of leeching seeds inside the creature, she will also heal back as much total damage the creatures took, from now on her attacks will deal an addition 2d8 necrotic damage, and she has access to her legendary actions.
Multiattack. The hag makes two Claw attacks.
Necrotic Blast. Melee Attack Roll: +9, reach 30/60 ft. Hit: 13 (2d12 + 4) necrotic damage.
Spellcasting. The hag casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 17):
At Will: Detect Magic, Magic Missile (level 4 version), Animate Dead
2/Day Each: Phantasmal Killer, Blight, Otto's Irresistible Dance
1/Day Each: Finger of death, Circle Of Death,
Blood Lashings: from any cut surface on Bruneskas body, a large whip like, white, soft, substance will lash at someone within 5 feet of Bruneska, the target must make a dc 15 dex saving throw or take 3d6 necrotic damage
Goo Grapple: A similar substance will lash out at another creature within 5 feet of bruneska, and attempt to grapple around the target, they must make a succesful dc 15 strength saving throw or be grappled by the goo, at the beginning of every turn grapppled the creature takes 1d6 necrotic damage, they have disadvantage to attack bruneska
Goo Propulsion: the substance will attempt to force Bruneska to move, grabbing onto the floor 15 feet away and pulling her that way, this movement does not trigger oppurtunity attacks.
Lair and Lair Actions
Floor Webbing: The ground in a 15 feet cube where Bruneska choses quickly grows 1 foot deep layer of sticky webbing, any creature within this area must make a dc 16 strength saving throw or be caught inside of the webbing and be restrained, to get out of being restrained the creature must use their action to remake their saving throw, or another creature can use the help action to try to unbind the creature, the ground in that area is difficult terrian, and if you end your turn in the webbing you take 2d6 poison damage as small spiders bite you, the webbing has an ac of 15 and 10 hp, it has vulnerablity to fire damage but immunity to bludgeoning. the webbing remains for 1 minute before dissapearing
Root dig: the leeching seeds inside of each creature on the battlefield attempts to dig into the floor, the seeds attempt to grapple the creatures to the ground, for each leeching seed inside of a creature, the creature takes 1 necrotic damage, and the dc to beat the grapple is increased by 1, starting at 10 for 0, if failed the creature is grappled, and must use its action to tear away the roots.
Illusory manipulation: Bruneska molds the illusion, teleporting herself 20 feet away from where she currently is, as the illusion of the battlefield shifts and she warps away