Large Monstrosity
AC 17 Natural    Initiative +7 (17)
HP 234 (18d10 + 135)
Speed 45 ft., Climb 45 ft.
Mod Save
STR 21 +5 +5
DEX 24 +7 +7
CON 18 +4 +9
Mod Save
INT 26 +8 +13
WIS 12 +1 +1
CHA 8 −1 −1
Resistances Bludgeoning, Piercing, and Slashing from Magic Weapons, Damage from Spells
Senses Blindsight 90ft, Tremorsense 120 ft; Passive Perception 21
Languages None
CR 16 (XP 15,000; PB +5)
Traits

Legendary Resistances 2/Day: If the Betoucher fails a saving throw, it can choose to succeed instead.

Disruptive Touch. Whenever a creature is touched by the Betoucher, such as when they are hit by one of its attacks, that creature automatically loses concentration on any spell on which they are concentrating. Additionally, all magical effects targeting the creature are dispelled, and all magic items they are carrying or attuned to become non-magical and mundane until the end of their next turn.

Magic Detection: The Betoucher is permanently under the effects of detect magic, and can sense the direction and distance to any creature casting a levelled spell within 500 feet of them. 

Magic Abhorence: The Betoucher will seek out creatures who use, are affected by, or carry, the most magic with them. 

Magic Resistance. The Betoucher has advantage on saving throws against spells and other magical effects, and resistance against all damage caused by spells.

  • Note: the Betoucher has resistance to magical piercing slashing and buldgeoning damage, but does not have resistance to non-magical piercing slashing and bludgeoning damage. 
Actions

Multiattack. The Betoucher makes four Reaching Touch attacks; no more than 3 against a single target. 

Reaching Touch. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 24 (6d6 + 6) acid damage. Once per turn it may augment one tendril touch attack which hits with a Spell Slot Drain: 

  • Spell Slot Drain. Once per turn, when the Betoucher hits a target with a Tendril Touch, it can force the target to lose their highest available spell slot. The target takes 1d4 psychic damage for each level of the spell slot consumed, and the Betoucher regains hit points equal to the psychic damage dealt.
    • For example, if the betoucher uses this feature against a creature with a 5th level spell slot which has not been expended (and no higher unexpended spell slot) that creature will take 5d4 psychic damage,  that spell slot is expended, and they regain an equivalent amount of hit points to the psychic damage dealt. 

Writhing: the betoucher has advantage to save against being grappled and restrained, and opportunity attacks made against it are always made with disadvantage.

Bonus Actions

Dash: the Betoucher can move its full movement speed as a bonus action. 

Balanced Touch: if the Betoucher has not yet moved on its turn, it can make one reaching touch attack as a bonus action. 

Legendary Actions

The Betoucher can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature’s turn. The Betoucher regains spent legendary actions at the start of its turn.

Tendril Strike. The Betoucher makes one Reaching Touch attack.

Multistrike (2 Actions) The Betoucher strikes out at all creatures within reach; making one reaching touch attack against each creature within 10 feet; if there are more than 2 such creatures, each attack is made with disadvantage.

Psychic Call. (3 Actions) All creatures that can see the Betoucher must succeed on a DC 18 Intelligence saving throw or take 33 (6d10) psychic damage and immediately use their reaction to move their full movement speed toward the Betoucher.

Description

 Toucher, Toucher, fingers long,

Creeps in shadows, hear my song.

Seeks arcane, through night and day

Run, dont hide, it knows the way

to find your soul, which glows so bright,

Its touch devours children at night!

The Betoucher is a nightmarish creature, a writhing mass of tendrils and limbs that stretches about eight feet tall and twenty feet long. Its flesh is a sickly shade of peach-gray, glistening with an unsettling sheen, as if coated in a thin layer of slime. Instead of eyes, ears, or a mouth, it possesses an array of twisting fingers that seem to move with a mind of their own, reaching out like the tentacles of the worst centipede you cpuld imagine. The Betoucher's movements are both fluid and erratic, gliding across the ground with a surprising grace that belies its size, striking fear into the hearts of those who lay eyes on it.

Every part of the Betoucher is a weapon; its long fingers can extend with incredible reach, capable of touching its prey from a distance. When it makes contact, it disrupts the very fabric of magic, snuffing out spells and draining the power from enchanted items, leaving its victims powerless and vulnerable. This ability makes it a formidable foe, as it can turn the tide of battle by rendering even the most potent magic useless. Those who face the Betoucher must rely on their physical prowess and wits, as its touch is a harbinger of doom that spells disaster for anyone caught within its grasp.

Despite its terrifying appearance, the Betoucher seems to move with a purpose, stalking its prey like a predator waiting for the right moment to strike. There’s a chilling intelligence behind its movements, hinting at a dark cunning that makes it all the more dangerous. This creature is a master of psychological warfare, using its abilities to instill panic and fear, forcing opponents to make reckless decisions. 

 

Previous Versions

Name Date Modified Views Adds Version Actions
5/11/2025 5:54:40 AM
13
1
1
Coming Soon
Seravorn

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